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If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. There are orders to command the squadmates to group up or spread out according to the player's discretion for the situation. The player can order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can then press the "use" key to issue an order automatically associated with the object for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Many objects in the game environment will highlight when the crosshair is placed over them. The squadmate order system allows the player general tactical control over the three non-player characters (NPCs) squadmates that round out the four-man commando team. The player acts as squad leader of a squad of four elite troops. The heads-up display (HUD) shows the player character's helmet, with a tactical visor. The game features some gameplay elements that resemble features in other first-person shooters. Many critics praised the story and combat, but criticized the short length and average multiplayer. The game received generally favorable reviews at release.
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It was developed and published by LucasArts for the Xbox and Microsoft Windows. Star Wars: Republic Commando is a tactical first-person shooter video game, set in the Star Wars galaxy, released in 2005.